Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.maxRecursionDepth

Switch to Manual
public float maxRecursionDepth ;

Description

The maximum number of ray bounces this shader can trace (Read Only).

This value can be set in a .raytrace file using #pragma max_recursion_depth followed by a positive number.

Ray generation alone has a recursion depth of 0. Simple shadow testing (as in generating rays, then bouncing once towards a light) has a recursion depth of 1, and so on.