Version: 2019.2
public Sprite sprite ;


The sprite that is used to render this image.

This returns the source Sprite of an Image. This Sprite can also be viewed and changed in the Inspector as part of an Image component. This can also be used to change the Sprite using a script.

//Attach this script to an Image GameObject and set its Source Image to the Sprite you would like.
//Press the space key to change the Sprite. Remember to assign a second Sprite in this script's section of the Inspector.

using UnityEngine; using UnityEngine.UI;

public class Example : MonoBehaviour { Image m_Image; //Set this in the Inspector public Sprite m_Sprite;

void Start() { //Fetch the Image from the GameObject m_Image = GetComponent<Image>(); }

void Update() { //Press space to change the Sprite of the Image if (Input.GetKey(KeyCode.Space)) { m_Image.sprite = m_Sprite; } } }