Возвращает true, если границы находятся внутри какой-либо плоскости массива.
Вернет true, если ограничивающий прямоугольник находится внутри плоскостей или пересекает любую из них.
The TestPlanesAABB function uses the Plane array to test whether a bounding box is in the frustum or not.
You can use this function with CalculateFrustrumPlanes to test whether a camera's view contains an object
regardless of whether it is rendered or not.
See Also: GeometryUtility.CalculateFrustumPlanes.
using UnityEngine;
public class Example : MonoBehaviour { // Detects manually if obj is being seen by the main camera
GameObject obj; Collider objCollider;
Camera cam; Plane[] planes;
void Start() { cam = Camera.main; planes = GeometryUtility.CalculateFrustumPlanes(cam); objCollider = GetComponent<Collider>(); }
void Update() { if (GeometryUtility.TestPlanesAABB(planes, objCollider.bounds)) { Debug.Log(obj.name + " has been detected!"); } else { Debug.Log("Nothing has been detected"); } } }