public string name ;


The name of the object.

Components share the same name with the game object and all attached components. If a class derives from MonoBehaviour it inherits the "name" field from MonoBehaviour. If this class is also attached to GameObject, then "name" field is set to the name of that GameObject.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject exampleOne; public GameObject exampleTwo; public GameObject exampleThree;

void Start() { //Sets the name of GameObject One. = "Ben"; //Sets the name of GameObject Two. = "Ryan"; //Sets the name of GameObject Three. = "Oscar";

//Displays their names in the console. Debug.Log("The names of these three objects are " + + +; } }