Method group is Obsolete

NetworkLobbyManager.gamePlayerPrefab

Switch to Manual
Obsolete public GameObject gamePlayerPrefab ;

Description

This is the Prefab of the player to be created in the PlayScene.

When CheckReadyToBegin starts the game from the lobby, a new player object is created from this Prefab, and that object is made the active player object using NetworkServer.ReplacePlayerForConnection.