Version: 2018.2
public float nearClipPlane ;

Description

Дистанция ближней плоскости отсечения.

The projector will not affect anything that is nearer than this distance. See Also: projector component.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); proj.nearClipPlane = 0.5f; } }