Version: 2017.3

Projector.nearClipPlane

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public float nearClipPlane ;

Description

Дистанция ближней плоскости отсечения.

The projector will not affect anything that is nearer than this distance. See Also: projector component.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); proj.nearClipPlane = 0.5F; } }