class in UnityEngine.Networking.NetworkSystem
Inherits from:Networking.MessageBaseSwitch to Manual
This network message is used when a client reconnect to the new host of a game.
|msgSize||Size of additional data.|
|netId||The networkId of this player on the old host.|
|oldConnectionId||This client's connectionId on the old host.|
|playerControllerId||The playerControllerId of the player that is rejoining.|