Version: 2018.2
public float positionSpring ;

Description

Сила резинки, натянутой в определенном направлении. Используется только если режим (/mode/) включает Position.

using UnityEngine;

public class Example : MonoBehaviour { // Create a JointDrive, configure it and assign the JointDrive to // the zDrive element of a configurable joint.

void Start() { ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>(); joint.targetPosition = new Vector3(0, 0, -10);

JointDrive drive = new JointDrive(); drive.mode = JointDriveMode.Position; drive.positionSpring = 20;

joint.zDrive = drive; } }