Version: 2017.3

JointDrive.positionSpring

Switch to Manual
public float positionSpring ;

Description

Сила резинки, натянутой в определенном направлении. Используется только если режим (/mode/) включает Position.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>(); joint.targetPosition = new Vector3(0, 0, -10); JointDrive drive = new JointDrive(); drive.mode = JointDriveMode.Position; drive.positionSpring = 20; joint.zDrive = drive; } }