Use Unity’s Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects.
Each cut-scene, cinematic, or game-play sequence that you create with Unity’s Timeline consists of a Timeline Asset and a Timeline instance. The Timeline Editor window creates and modifies Timeline Assets and Timeline instances simultaneously.
The Timeline Overview section includes details on the relationship between the Timeline Editor window, Timeline Assets, and Timeline instances.
The Timeline Workflows section shows how to create Timeline Assets and Timeline instances, how to record basic animation, and how to create cinematics.