Version: 2018.1
public static Transform[] transforms ;


Returns the top level selection, excluding prefabs.

This is the most common selection type when working with scene objects.

class LookAtMainCamera extends ScriptableObject {
    @MenuItem ("Example/Selection looks at Main Camera _l")

static function Look() { var camera = Camera.main;

if (camera) { for (var transform in Selection.transforms) { Undo.RegisterUndo(transform, + " Looks at Main Camera" ); transform.LookAt(camera.transform); } } } //The menu item will be disabled if nothing, is selected. @MenuItem ("Example/Selection looks at Main Camera _l", true) static function ValidateSelection() { return Selection.transforms.Length != 0; } }