Returns the top level selection, excluding prefabs.
This is the most common selection type when working with scene objects.
class LookAtMainCamera extends ScriptableObject { @MenuItem ("Example/Selection looks at Main Camera _l")
static function Look() { var camera = Camera.main;
if (camera) { for (var transform in Selection.transforms) { Undo.RegisterUndo(transform, transform.name + " Looks at Main Camera" ); transform.LookAt(camera.transform); } } } //The menu item will be disabled if nothing, is selected. @MenuItem ("Example/Selection looks at Main Camera _l", true) static function ValidateSelection() { return Selection.transforms.Length != 0; } }