Version: 2018.1

IPointerClickHandler

interface in UnityEngine.EventSystems


Implements interfaces:IEventSystemHandler

Switch to Manual

Description

Реализует интерфейс получения коллбеков OnPointerClick.

Use the IPointerClickHandler Interface to handle click input using OnPointerClick callbacks. Ensure an Event System exists in the Scene to allow click detection. For click detection on non-UI GameObjects, ensure a PhysicsRaycaster is attached to the Camera.

using UnityEngine;
using UnityEngine.EventSystems;

public class Example : MonoBehaviour, IPointerClickHandler { //Detect if a click occurs public void OnPointerClick(PointerEventData pointerEventData) { //Output to console the clicked GameObject's name and the following message. You can replace this with your own actions for when clicking the GameObject. Debug.Log(name + " Game Object Clicked!"); } }

Public Functions

OnPointerClickUse this callback to detect clicks.