Version: 2018.1
public static string TextArea (string text, params GUILayoutOption[] options);
public static string TextArea (string text, GUIStyle style, params GUILayoutOption[] options);

Parameters

textThe text to edit.
style@param style Необязательный стиль GUIStyle.
optionsAn optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

string Значение, введенное пользователем.

Description

Make a text area.

This works just like GUILayout.TextArea, but correctly responds to Select all, Copy, Paste etc. in the editor.


Quick script editor.

// Simple script that lets you visualize your scripts in an editor window
// This can be expanded to save your scripts also in the editor window.

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor;

public class TextAreaExample : EditorWindow { string text = "Nothing Opened..."; TextAsset txtAsset; Vector2 scroll;

[MenuItem("Examples/TextArea usage")] static void Init() { TextAreaExample window = (TextAreaExample)GetWindow(typeof(TextAreaExample), true, "EditorGUILayout.TextArea"); window.Show(); }

Object source;

void OnGUI() { source = EditorGUILayout.ObjectField(source, typeof(Object), true); TextAsset newTxtAsset = (TextAsset)source;

if (newTxtAsset != txtAsset) ReadTextAsset(newTxtAsset);

scroll = EditorGUILayout.BeginScrollView(scroll); text = EditorGUILayout.TextArea(text, GUILayout.Height(position.height - 30)); EditorGUILayout.EndScrollView(); }

void ReadTextAsset(TextAsset txt) { text = txt.text; txtAsset = txt; } }