Version: 2018.1
public void SetMatrixArray (string name, Matrix4x4[] values);
public void SetMatrixArray (int nameID, Matrix4x4[] values);

Parameters

nameVariable name in shader code.
nameIDProperty name ID, use Shader.PropertyToID to get it.
valuesValue to set.

Description

Set a Matrix array parameter.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.

See Also: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetBuffer, SetMatrix, SetTexture, SetVector, SetVectorArray.