Version: 2018.1
public void SetMatrix (string name, Matrix4x4 val);
public void SetMatrix (int nameID, Matrix4x4 val);

Parameters

nameVariable name in shader code.
nameIDProperty name ID, use Shader.PropertyToID to get it.
valValue to set.

Description

Set a Matrix parameter.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.

See Also: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetBuffer, SetMatrixArray, SetTexture, SetVector, SetVectorArray.