class in UnityEngine.Networking
Inherits from:Networking.DownloadHandlerSwitch to Manual
DownloadHandlerTexture stores received data in a pre-allocated Unity Texture object. It is optimized for downloading images from Web servers, and performs image decompression and decoding on a worker thread.
For use cases where you wish to download an image via HTTP and use it as a Texture within Unity, usage of this class is strongly recommended.
|texture||Returns the downloaded Texture, or null. (Read Only)|
|GetData||Called by DownloadHandler.data. Returns a copy of the downloaded image data as raw bytes.|
|GetContent||Returns the downloaded Texture, or null.|
|data||Returns the raw bytes downloaded from the remote server, or null. (Read Only)|
|isDone||Returns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only)|
|text||Convenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only)|
|Dispose||Signals that this [DownloadHandler] is no longer being used, and should clean up any resources it is using.|
|CompleteContent||Callback, invoked when all data has been received from the remote server.|
|GetProgress||Callback, invoked when UnityWebRequest.downloadProgress is accessed.|
|GetText||Callback, invoked when the text property is accessed.|
|ReceiveContentLength||Callback, invoked with a Content-Length header is received.|
|ReceiveData||Callback, invoked as data is received from the remote server.|