interface in UnityEngine.EventSystems
Implements interfaces:IEventSystemHandler
Интерфейс, реализующий получение коллбеков OnDrag.
using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI;
[RequireComponent(typeof(Image))] public class DragMe : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler { public bool dragOnSurfaces = true;
private GameObject m_DraggingIcon; private RectTransform m_DraggingPlane;
public void OnBeginDrag(PointerEventData eventData) { var canvas = FindInParents<Canvas>(gameObject); if (canvas == null) return;
// We have clicked something that can be dragged. // What we want to do is create an icon for this. m_DraggingIcon = new GameObject("icon");
m_DraggingIcon.transform.SetParent(canvas.transform, false); m_DraggingIcon.transform.SetAsLastSibling();
var image = m_DraggingIcon.AddComponent<Image>();
image.sprite = GetComponent<Image>().sprite; image.SetNativeSize();
if (dragOnSurfaces) m_DraggingPlane = transform as RectTransform; else m_DraggingPlane = canvas.transform as RectTransform;
SetDraggedPosition(eventData); }
public void OnDrag(PointerEventData data) { if (m_DraggingIcon != null) SetDraggedPosition(data); }
private void SetDraggedPosition(PointerEventData data) { if (dragOnSurfaces && data.pointerEnter != null && data.pointerEnter.transform as RectTransform != null) m_DraggingPlane = data.pointerEnter.transform as RectTransform;
var rt = m_DraggingIcon.GetComponent<RectTransform>(); Vector3 globalMousePos; if (RectTransformUtility.ScreenPointToWorldPointInRectangle(m_DraggingPlane, data.position, data.pressEventCamera, out globalMousePos)) { rt.position = globalMousePos; rt.rotation = m_DraggingPlane.rotation; } }
public void OnEndDrag(PointerEventData eventData) { if (m_DraggingIcon != null) Destroy(m_DraggingIcon); }
static public T FindInParents<T>(GameObject go) where T : Component { if (go == null) return null; var comp = go.GetComponent<T>();
if (comp != null) return comp;
Transform t = go.transform.parent; while (t != null && comp == null) { comp = t.gameObject.GetComponent<T>(); t = t.parent; } return comp; } }
OnDrag | При перетаскивании вызывается постоянно с движением курсора. |