The Views menu is located in the top-left corner of the Look Dev view, next to the Settings menu. This controls all the options specific to each individual view.
|Shading||Select the drop-down menu to choose the shading mode. Shaded is the default. Unity-supported debug modes are also available here (for example, Normal and Albedo).|
|EV (Exposure Value)||Use the slider to define the Exposure Value on the HDRI buffer before tone mapping.|
|Environment||Use the slider to choose which environment the view should use from the list in the HDRI view.|
|Rotation||Use the slider to rotate the environment around the GameObject. This rotation is added to the offset specific to each environment.|
|LoD or LoD (auto)||Available only if the Prefab supports LOD. Use this slider to control level of detail (LOD) for the GameObject. Set it to –1 for automatic LOD (auto) selection.|
If a multi-view mode is enabled, both views have their own settings. This is indicated by orange or blue to match the screen they represent.