The Global Illumination Profiler shows statistics and how much CPU time is consumed by the real-time Global Illumination (GI) subsystem across all worker threads. GI is managed in Unity by a piece of middleware called Enlighten. See documentation on Global Illumination for more information.
| Name | Description |
| Total CPU Time | Total Enlighten CPU time across all threads. |
| Probe Update Time | Time spent updating Light Probes. |
| Setup Time | Time spent in the Setup stage. |
| Environment Time | Time spent processing Environment lighting. |
| Input Lighting Time | Time spent processing input lighting. |
| Systems Time | Time spent updating Systems. |
| Solve Tasks Time | Time spent running radiosity solver tasks. |
| Dynamic Objects Time | Time spent updating Dynamic GameObjects. |
| Time Between Updates | Time between Global Illumination updates. |
| Other Commands Time | Time spent processing other commands. |
| Blocked Command Write Time | Time spent in blocked state. |
| Blocked Buffer Writes | Number of blocked writes. |
| Total Light Probes | Total number of Light Probes in the Scene. |
| Solved Light Probes | Number of solved Light Probes since the last update. |
| Probe Sets | Number of Light Probe sets in the Scene. |
| Systems | Number of Enlighten Systems in the Scene. |
2017–08–30 Page published with limited editorial review
New feature in Unity 2017.2