class in UnityEngine.Networking
The UnityWebRequest object is used to communicate with web servers.
UnityWebRequests handle the flow of HTTP communication with web servers. Other objects - specifically DownloadHandler and UploadHandler - govern downloading and uploading data, respectively.
A set of static functions are provided for convenience; these return UnityWebRequest objects properly configured for many common use cases. See: Get, Post, Put, GetTexture.
Note: Most properties on the UnityWebRequest object cannot be altered once the UnityWebRequest has begun communicating with a remote server by calling the Send method.
|The string "CREATE", commonly used as the verb for an HTTP CREATE request.
|The string "DELETE", commonly used as the verb for an HTTP DELETE request.
|The string "GET", commonly used as the verb for an HTTP GET request.
|The string "HEAD", commonly used as the verb for an HTTP HEAD request.
|The string "POST", commonly used as the verb for an HTTP POST request.
|The string "PUT", commonly used as the verb for an HTTP PUT request.
|Indicates whether the UnityWebRequest system should employ the HTTP/1.1 chunked-transfer encoding method.
|If true, any DownloadHandler attached to this UnityWebRequest will have DownloadHandler.Dispose called automatically when UnityWebRequest.Dispose is called.
|If true, any UploadHandler attached to this UnityWebRequest will have UploadHandler.Dispose called automatically when UnityWebRequest.Dispose is called.
|Returns the number of bytes of body data the system has downloaded from the remote server. (Read Only)
|Holds a reference to a DownloadHandler object, which manages body data received from the remote server by this UnityWebRequest.
|Returns a floating-point value between 0.0 and 1.0, indicating the progress of downloading body data from the server. (Read Only)
|A human-readable string describing any system errors encountered by this UnityWebRequest object while handling HTTP requests or responses. (Read Only)
|Returns true after the UnityWebRequest has finished communicating with the remote server. (Read Only)
|Returns true after this UnityWebRequest receives an HTTP response code indicating an error. (Read Only)
|Returns true while a UnityWebRequest’s configuration properties can be altered. (Read Only)
|Returns true after this UnityWebRequest encounters a system error. (Read Only)
|Defines the HTTP verb used by this UnityWebRequest, such as GET or POST.
|Indicates the number of redirects which this UnityWebRequest will follow before halting with a “Redirect Limit Exceeded” system error.
|The numeric HTTP response code returned by the server, such as 200, 404 or 500. (Read Only)
|Sets UnityWebRequest to attempt to abort after the number of seconds in timeout have passed.
|Returns the number of bytes of body data the system has uploaded to the remote server. (Read Only)
|Holds a reference to the UploadHandler object which manages body data to be uploaded to the remote server.
|Returns a floating-point value between 0.0 and 1.0, indicating the progress of uploading body data to the server.
|Defines the target URL for the UnityWebRequest to communicate with.
|Determines whether this UnityWebRequest will include Expect: 100-Continue in its outgoing request headers. (Default: true).
|Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.
|If in progress, halts the UnityWebRequest as soon as possible.
|Signals that this [UnityWebRequest] is no longer being used, and should clean up any resources it is using.
|Retrieves the value of a custom request header.
|Retrieves the value of a response header from the latest HTTP response received.
|Retrieves a dictionary containing all the response headers received by this UnityWebRequest in the latest HTTP response.
|Set a HTTP request header to a custom value.
|Creates a UnityWebRequest configured for HTTP DELETE.
|Generate a random 40-byte array for use as a multipart form boundary.
|Creates a UnityWebRequest configured for HTTP GET.
|Creates a UnityWebRequest optimized for downloading a Unity Asset Bundle via HTTP GET.
|Creates a UnityWebRequest configured to send a HTTP HEAD request.
|Create a UnityWebRequest configured to send form data to a server via HTTP POST.
|Create a UnityWebRequest configured to upload raw data to a remote server via HTTP PUT.
|Converts a List of IMultipartFormSection objects into a byte array containing raw multipart form data.
|Serialize a dictionary of strings into a byte array containing URL-encoded UTF8 characters.