A list of available microphone devices, identified by name.
You can use the name with the Start and End functions to specify which microphone you wish to start/stop recording.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { foreach (string device in Microphone.devices) { Debug.Log("Name: " + device); } } }
See Also: Start, End, IsRecording.