Version: 2019.1
public static string[] devices ;


A list of available microphone devices, identified by name.

You can use the name with the Start and End functions to specify which microphone you wish to start/stop recording.

using UnityEngine;

public class Example : MonoBehaviour { // Get list of Microphone devices and print the names to the log void Start() { foreach (var device in Microphone.devices) { Debug.Log("Name: " + device); } } }

See Also: Start, End, IsRecording.