Version: 2017.1
public static float FloatField (float value, params GUILayoutOption[] options);
public static float FloatField (float value, GUIStyle style, params GUILayoutOption[] options);
public static float FloatField (string label, float value, params GUILayoutOption[] options);
public static float FloatField (string label, float value, GUIStyle style, params GUILayoutOption[] options);
public static float FloatField (GUIContent label, float value, params GUILayoutOption[] options);
public static float FloatField (GUIContent label, float value, GUIStyle style, params GUILayoutOption[] options);

Parameters

label @param label Необязательный текст для отображения перед полем ввода.
value @param value Значение для редактирования.
style @param style Необязательный стиль GUIStyle.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

float Значение, введенное пользователем.

Description

Make a text field for entering float values.


Multiply the scale of the selected GameObject.

using UnityEngine;
using UnityEditor;

// Editor Script that multiplies the scale of the current selected GameObject

public class FloatFieldExample : EditorWindow { float sizeMultiplier = 1.0f;

[MenuItem("Examples/Scale selected Object")] static void Init() { var window = (FloatFieldExample)GetWindow(typeof(FloatFieldExample)); window.Show(); }

void OnGUI() { sizeMultiplier = EditorGUILayout.FloatField("Increase scale by:", sizeMultiplier);

if (GUILayout.Button("Scale")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; }

Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } } }