Version: 2017.1
public static Enum EnumPopup (Enum selected, params GUILayoutOption[] options);
public static Enum EnumPopup (Enum selected, GUIStyle style, params GUILayoutOption[] options);
public static Enum EnumPopup (string label, Enum selected, params GUILayoutOption[] options);
public static Enum EnumPopup (string label, Enum selected, GUIStyle style, params GUILayoutOption[] options);
public static Enum EnumPopup (GUIContent label, Enum selected, params GUILayoutOption[] options);
public static Enum EnumPopup (GUIContent label, Enum selected, GUIStyle style, params GUILayoutOption[] options);

Parameters

label @param label Необязательный текст перед полем.
selected @param selected Значение enum показываемое в поле как выбранное.
style @param style Необязательный стиль GUIStyle.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Enum @return Значение перечисления enum которое было выбрано пользователем.

Description

Создает всплывающий список на основе перечисления enum.

Получает текущее значение enum в качестве параметра, и возвращает значение enum, выбранное пользователем.


Creates a primitive selected by the user.

using UnityEditor;
using UnityEngine;
using System.Collections;

// Creates an instance of a primitive depending on the option selected by the user.

public enum OPTIONS { CUBE = 0, SPHERE = 1, PLANE = 2 }

public class EditorGUILayoutEnumPopup : EditorWindow { public OPTIONS op; [MenuItem("Examples/Editor GUILayout Enum Popup usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUILayoutEnumPopup)); window.Show(); }

void OnGUI() { op = (OPTIONS)EditorGUILayout.EnumPopup("Primitive to create:", op); if (GUILayout.Button("Create")) InstantiatePrimitive(op); }

void InstantiatePrimitive(OPTIONS op) { switch (op) { case OPTIONS.CUBE: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case OPTIONS.SPHERE: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case OPTIONS.PLANE: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } } }