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    Class SignalEmitter

    Marker that emits a signal to a SignalReceiver.

    상속
    object
    Object
    ScriptableObject
    Marker
    SignalEmitter
    구현
    IMarker
    INotification
    INotificationOptionProvider
    상속된 멤버
    Marker.parent
    Marker.time
    Marker.OnInitialize(TrackAsset)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Timeline
    어셈블리: solution.dll
    구문
    [Serializable]
    [CustomStyle("SignalEmitter")]
    [ExcludeFromPreset]
    public class SignalEmitter : Marker, IMarker, INotification, INotificationOptionProvider

    프로퍼티

    이름 설명
    asset

    Asset representing the signal being emitted.

    emitOnce

    Use emitOnce to emit this signal once during loops.

    retroactive

    Use retroactive to emit the signal if playback starts after the SignalEmitter time.

    참고

    SignalAsset
    SignalReceiver
    Marker
    문서 개요
    맨 위로
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