Class Marker
Use Marker as a base class when creating a custom marker.
구현
상속된 멤버
네임스페이스: UnityEngine.Timeline
어셈블리: solution.dll
구문
public abstract class Marker : ScriptableObject, IMarker
참고
A marker is a point in time.
프로퍼티
이름 | 설명 |
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parent | The track that contains the marker. |
time | The time set for the marker, in seconds. |
메서드
이름 | 설명 |
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OnInitialize(TrackAsset) | Override this method to receive a callback when the marker is initialized. |