Class ActivationTrack
Track that can be used to control the active state of a GameObject.
상속된 멤버
네임스페이스: UnityEngine.Timeline
어셈블리: solution.dll
구문
[Serializable]
[TrackClipType(typeof(ActivationPlayableAsset))]
[TrackBindingType(typeof(GameObject))]
[ExcludeFromPreset]
public class ActivationTrack : TrackAsset, IPlayableAsset, IPropertyPreview, ISerializationCallbackReceiver
프로퍼티
| 이름 | 설명 |
|---|---|
| postPlaybackState | Specifies what state to leave the GameObject in after the Timeline has finished playing. |
메서드
| 이름 | 설명 |
|---|---|
| CreateTrackMixer(PlayableGraph, GameObject, int) | Creates a mixer used to blend playables generated by clips on the track. |
| GatherProperties(PlayableDirector, IPropertyCollector) | Called by the Timeline Editor to gather properties requiring preview. |
| OnCreateClip(TimelineClip) | Called when a clip is created on a track. |