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    Method CreatePlayable

    CreatePlayable(PlayableGraph, GameObject)

    Overrides PlayableAsset.CreatePlayable(). Not used in Timeline.

    선언
    public override sealed Playable CreatePlayable(PlayableGraph graph, GameObject go)
    파라미터
    타입 이름 설명
    PlayableGraph graph

    The graph to inject playables into.The game object which initiated the build.

    GameObject go

    The graph to inject playables into.The game object which initiated the build.

    반환
    타입 설명
    Playable

    The playable injected into the graph, or the root playable if multiple playables are injected.

    오버라이드
    PlayableAsset.CreatePlayable(PlayableGraph, GameObject)

    CreatePlayable(PlayableGraph, GameObject, TimelineClip)

    Constructs a Playable from a TimelineClip.

    선언
    protected virtual Playable CreatePlayable(PlayableGraph graph, GameObject gameObject, TimelineClip clip)
    파라미터
    타입 이름 설명
    PlayableGraph graph

    PlayableGraph that will own the playable.

    GameObject gameObject

    The GameObject that builds the PlayableGraph.

    TimelineClip clip

    The TimelineClip to construct a playable for.

    반환
    타입 설명
    Playable

    A playable that will be set as an input to the Track Mixer playable, or Playable.Null if the clip does not have a valid PlayableAsset

    참고

    By default, this method invokes Playable.CreatePlayable, sets animated properties, and sets the speed of the created playable. Override this method to change this default implementation.

    예외
    타입 조건
    ArgumentException

    Thrown if the specified PlayableGraph is not valid.

    ArgumentNullException

    Thrown if the specified TimelineClip is not valid.

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