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    Class PlanarReflectionProbe

    The planar reflection probe component.

    상속
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    HDProbe
    PlanarReflectionProbe
    구현
    IVersionable<HDProbe.Version>
    IVersionable<PlanarReflectionProbe.PlanarProbeVersion>
    상속된 멤버
    HDProbe.bakedTexture
    HDProbe.customTexture
    HDProbe.realtimeTexture
    HDProbe.realtimeDepthTexture
    HDProbe.realtimeTextureRTH
    HDProbe.realtimeDepthTextureRTH
    HDProbe.texture
    HDProbe.GetTexture(ProbeSettings.Mode)
    HDProbe.SetTexture(ProbeSettings.Mode, Texture)
    HDProbe.SetDepthTexture(ProbeSettings.Mode, Texture)
    HDProbe.bakedRenderData
    HDProbe.customRenderData
    HDProbe.realtimeRenderData
    HDProbe.renderData
    HDProbe.GetRenderData(ProbeSettings.Mode)
    HDProbe.SetRenderData(ProbeSettings.Mode, HDProbe.RenderData)
    HDProbe.type
    HDProbe.mode
    HDProbe.realtimeMode
    HDProbe.resolution
    HDProbe.lightLayers
    HDProbe.lightLayersAsUInt
    HDProbe.multiplier
    HDProbe.weight
    HDProbe.fadeDistance
    HDProbe.rangeCompressionFactor
    HDProbe.proxyVolume
    HDProbe.useInfluenceVolumeAsProxyVolume
    HDProbe.isProjectionInfinite
    HDProbe.influenceVolume
    HDProbe.frameSettings
    HDProbe.frameSettingsOverrideMask
    HDProbe.proxyExtents
    HDProbe.boundingSphere
    HDProbe.bounds
    HDProbe.settingsRaw
    HDProbe.settings
    HDProbe.PrepareCulling()
    HDProbe.RequestRenderNextUpdate()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Planar-Reflection-Probe.html")]
    [ExecuteAlways]
    [AddComponentMenu("Rendering/Planar Reflection Probe")]
    public sealed class PlanarReflectionProbe : HDProbe, IVersionable<HDProbe.Version>, IVersionable<PlanarReflectionProbe.PlanarProbeVersion>

    프로퍼티

    이름 설명
    localReferencePosition

    Reference position to mirror to find the capture point. (local space)

    referencePosition

    Reference position to mirror to find the capture point. (world space)

    문서 개요
    맨 위로
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