Class DecalProjector
Decal Projector component.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Decal-Projector.html")]
[ExecuteAlways]
[AddComponentMenu("Rendering/Decal Projector")]
public class DecalProjector : MonoBehaviour, IVersionable<DecalProjector.Version>
프로퍼티
이름 | 설명 |
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affectsTransparency | Change the transparency. It is only compatible when using HDRP/Decal shader. |
decalLayerMask | The layer of the decal. |
drawDistance | Distance from camera at which the Decal is not rendered anymore. |
endAngleFade | Angle between decal backward orientation and vertex normal of receiving surface at which the Decal end to fade off. |
fadeFactor | Controls the transparency of the decal. |
fadeScale | Percent of the distance from the camera at which this Decal start to fade off. |
material | The material used by the decal. It should be of type HDRP/Decal if you want to have transparency. |
size | The size of the projection volume. |
startAngleFade | Angle between decal backward orientation and vertex normal of receiving surface at which the Decal start to fade off. |
uvBias | Offset of the UV of the projected texture. |
uvScale | Tilling of the UV of the projected texture. |
메서드
이름 | 설명 |
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IsValid() | Check if the material is set and if it is different than the default one |
이벤트
이름 | 설명 |
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OnMaterialChange | Event called each time the used material change. |