Struct AOVRequestData
Describes a frame pass.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
public struct AOVRequestData
  생성자
필드
| 이름 | 설명 | 
|---|---|
| default | Default frame pass settings.  | 
      
| defaultAOVRequestDataNonAlloc | Default frame pass settings.  | 
      
프로퍼티
| 이름 | 설명 | 
|---|---|
| isValid | Whether this frame pass is valid.  | 
      
메서드
| 이름 | 설명 | 
|---|---|
| AllocateTargetTexturesIfRequired(ref List<RTHandle>) | Allocate texture if required.  | 
      
| AllocateTargetTexturesIfRequired(ref List<RTHandle>, ref List<RTHandle>) | Allocate texture if required.  | 
      
| Execute(CommandBuffer, List<RTHandle>, List<RTHandle>, RenderOutputProperties) | Execute the frame pass callback. It assumes that the textures are properly initialized and filled.  | 
      
| Execute(CommandBuffer, List<RTHandle>, RenderOutputProperties) | Execute the frame pass callback. It assumes that the textures are properly initialized and filled.  | 
      
| IsLightEnabled(GameObject) | Whether a light should be rendered.  | 
      
| NewDefault() | Instantiate a new AOV request data with default values. Note: Allocates memory by the garbage collector. If you intend only to read the default values, you should use defaultAOVRequestDataNonAlloc.  | 
      
| SetupDebugData(ref DebugDisplaySettings) | Setup the display manager if necessary.  |