Constructor AOVRequestData
AOVRequestData(AOVRequest, AOVRequestBufferAllocator, List<GameObject>, AOVBuffers[], FramePassCallback)
Create a new frame pass.
선언
public AOVRequestData(AOVRequest settings, AOVRequestBufferAllocator bufferAllocator, List<GameObject> lightFilter, AOVBuffers[] requestedAOVBuffers, FramePassCallback callback)
파라미터
| 타입 | 이름 | 설명 | 
|---|---|---|
| AOVRequest | settings | Settings to use.  | 
    
| AOVRequestBufferAllocator | bufferAllocator | Buffer allocators to use.  | 
    
| List<GameObject> | lightFilter | If null, all light will be rendered, if not, only those light will be rendered.  | 
    
| AOVBuffers[] | requestedAOVBuffers | The requested buffers for the callback.  | 
    
| FramePassCallback | callback | The callback to execute.  | 
    
AOVRequestData(AOVRequest, AOVRequestBufferAllocator, List<GameObject>, AOVBuffers[], CustomPassAOVBuffers[], AOVRequestCustomPassBufferAllocator, FramePassCallbackEx)
Create a new frame pass.
선언
public AOVRequestData(AOVRequest settings, AOVRequestBufferAllocator bufferAllocator, List<GameObject> lightFilter, AOVBuffers[] requestedAOVBuffers, CustomPassAOVBuffers[] customPassAOVBuffers, AOVRequestCustomPassBufferAllocator customPassBufferAllocator, FramePassCallbackEx callback)
파라미터
| 타입 | 이름 | 설명 | 
|---|---|---|
| AOVRequest | settings | Settings to use.  | 
    
| AOVRequestBufferAllocator | bufferAllocator | Buffer allocators to use.  | 
    
| List<GameObject> | lightFilter | If null, all light will be rendered, if not, only those light will be rendered.  | 
    
| AOVBuffers[] | requestedAOVBuffers | The requested buffers for the callback.  | 
    
| CustomPassAOVBuffers[] | customPassAOVBuffers | The custom pass buffers that will be captured.  | 
    
| AOVRequestCustomPassBufferAllocator | customPassBufferAllocator | Buffer allocators to use for custom passes.  | 
    
| FramePassCallbackEx | callback | The callback to execute.  |