{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method IsLightEnabled | High Definition RP | 10.5.0
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Method IsLightEnabled

    IsLightEnabled(GameObject)

    Whether a light should be rendered.

    선언
    public bool IsLightEnabled(GameObject gameObject)
    파라미터
    타입 이름 설명
    GameObject gameObject

    The game object of the light to be rendered.

    반환
    타입 설명
    bool

    true when the light must be rendered, false when it should be ignored.

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)