The main material's color.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Color colorStart = Color.red; public Color colorEnd = Color.green; public float duration = 1.0F; public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void Update() { float lerp = Mathf.PingPong(Time.time, duration) / duration; rend.material.color = Color.Lerp(colorStart, colorEnd, lerp); } }