a | Color a |
b | Color b |
t | Float for combining a and b |
Linearly interpolates between colors a
and b
by t
.
t
is clamped between 0 and 1. When t
is 0 returns a
. When t
is 1 returns b
.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Color lerpedColor = Color.white; void Update() { lerpedColor = Color.Lerp(Color.white, Color.black, Mathf.PingPong(Time.time, 1)); } }
See Also: LerpUnclamped.