Version: 5.6
public static bool isEditor ;

설명

Are we running inside the Unity editor? (Read Only)

Returns true if the game is being run from the Unity editor; false if run from any deployment target.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { if (Application.isEditor) print("We are running this from inside of the editor!"); } }