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Logger.LogError

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public function LogError(tag: string, message: object): void;
public void LogError(string tag, object message);
public function LogError(tag: string, message: object, context: Object): void;
public void LogError(string tag, object message, Object context);

파라미터

tag Used to identify the source of a log message. It usually identifies the class where the log call occurs.
message String or object to be converted to string representation for display.
context 메시지가 적용되는 오브젝트

Description

A variant of Logger.Log that logs an error message.


        
using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.logger; private static string kTAG = "MyGameTag"; private Transform transform;

void MyGameMethod() { if(transform == null) { logger.LogError(kTAG, "memberVariable must be set to point to a Transform.", transform);

Debug.logger.LogError(kTAG, "Failed! to set Transform", transform); } } }

Note that this pauses the editor when 'ErrorPause' is enabled.