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Logger.Log

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public function Log(logType: LogType, message: object): void;
public void Log(LogType logType, object message);
public function Log(logType: LogType, message: object, context: Object): void;
public void Log(LogType logType, object message, Object context);
public function Log(logType: LogType, tag: string, message: object): void;
public void Log(LogType logType, string tag, object message);
public function Log(logType: LogType, tag: string, message: object, context: Object): void;
public void Log(LogType logType, string tag, object message, Object context);
public function Log(message: object): void;
public void Log(object message);
public function Log(tag: string, message: object): void;
public void Log(string tag, object message);
public function Log(tag: string, message: object, context: Object): void;
public void Log(string tag, object message, Object context);

파라미터

logType The type of the log message.
tag Used to identify the source of a log message. It usually identifies the class where the log call occurs.
message String or object to be converted to string representation for display.
context 메시지가 적용되는 오브젝트

Description

Logs message to the Unity Console using default logger.

See Also: ILogger, ILogHandler.


        
using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.logger; private static string kTAG = "MyGameTag";

void MyGameMethod() { logger.Log(kTAG, "Hello");

Debug.logger.Log(kTAG, "World");

logger.Log("Hello Logger"); } }