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HideFlags.HideAndDontSave

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Description

Objects are not shown in the hierarchy, not saved to the scene and is not unloaded by Resources.UnloadUnusedAssets.

이 기능은 스크립트에 의해 생성되고, 관리되는 객체들의 경우에 주로 사용됩니다.

no example available in JavaScript
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {

// Creates a material that is explicitly created & destroyed by the component. // Resources.UnloadUnusedAssets will not unload it, and it will not be editable by the inspector. private Material ownedMaterial; void OnEnable() { ownedMaterial = new Material(Shader.Find("Diffuse")); ownedMaterial.hideFlags = HideFlags.HideAndDontSave; GetComponent<Renderer>().sharedMaterial = ownedMaterial; }

// Objects created as hide and don't save must be explicitly destroyed by the owner of the object. void OnDisable() { DestroyImmediate(ownedMaterial); } }