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AsyncOperation 해당 작업이 완료될 때까지 대기할 수 있는 오브젝트.
사용하지 않는 에셋(asset)을 해제합니다.
스크립트 컴포넌트를 포함한, 전체 게임 오브젝트 계층에서 에셋이 연결되어 있지 않은 경우에, 사용되지 않는다고 판단됩니다.
The script excecution stack, however, is not examined so an asset referenced only from within the script stack will be unloaded and, if necessary, loaded back in the next time one of its properties or methods is used. This requires extra care for assets which have been modified in memory. Make sure to call EditorUtility.SetDirty before an asset garbage collection is triggered.
See Also: EditorUtility.UnloadUnusedAssetsImmediate.