An asset to represent a table of localized strings for one specific locale.
| isEditorAsset | Is this asset used to localize UI components of the Unity Editor |
| localeIsoCode | ISO Code used to identify the locale. ex: en-uk, zh-hans, ja |
| LocalizationAsset | Creates a new empty LocalizationAsset object. |
| GetLocalizedString | Get the localized string for the specified key. |
| SetLocalizedString | Set the localized string for the specified key |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the GameObject. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |