Render Pipeline manager.
currentPipeline | Returns the instance of the current RenderPipeline. |
beginCameraRendering | Delegate that you can use to invoke custom code before Unity renders an individual Camera. |
beginFrameRendering | Delegate that you can use to invoke custom code at the start of RenderPipeline.Render. |
endCameraRendering | Delegate that you can use to invoke custom code after Unity renders an individual Camera. |
endFrameRendering | Delegate that you can use to invoke custom code at the end of RenderPipeline.Render. |