class in UnityEngine.Rendering


다음으로부터 상속:Object

매뉴얼로 전환


Script interface for Graphics Settings.

정적 변수

allConfiguredRenderPipelinesAll RenderPipelineAssets that are configured
currentRenderPipelineThe current active RenderPipelineAsset taking into consideration the default and any active override.
defaultRenderPipelineThe default RenderPipelineAsset that describes how the Scene should be rendered when no override is configured.
lightsUseColorTemperatureWhether to use a Light's color temperature when calculating the final color of that Light."
lightsUseLinearIntensityIf this is true, Light intensity is multiplied against linear color values. If it is false, gamma color values are used.
logWhenShaderIsCompiledIf this is true, a log entry is made each time a shader is compiled at application runtime.
realtimeDirectRectangularAreaLightsIs the current render pipeline capable of rendering direct lighting for rectangular area Lights?
renderPipelineAssetThe RenderPipelineAsset that describes how the Scene should be rendered.
transparencySortAxisAn axis that describes the direction along which the distances of objects are measured for the purpose of sorting.
transparencySortModeTransparent object sorting mode.
useScriptableRenderPipelineBatchingEnable/Disable SRP batcher (experimental) at runtime.
videoShadersIncludeModeIf and when to include video shaders in the build.

정적 함수

GetCustomShaderGet custom shader used instead of a built-in shader.
GetShaderModeGet built-in shader mode.
HasShaderDefineReturns true if shader define was set when compiling shaders for current GraphicsTier.
SetCustomShaderSet custom shader to use instead of a built-in shader.
SetShaderModeSet built-in shader mode.

상속된 멤버


hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.


boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.