Unity의 스크립터블 렌더 파이프라인(SRP)을 사용하면 C# 스크립트를 통해 렌더링을 제어할 수 있습니다. SRP는 유니버설 렌더 파이프라인(URP)과 고해상도 렌더 파이프라인(HDRP)의 기반 기술입니다.
커스텀 SRP를 제작하고 싶거나, URP나 HDRP의 커스텀 버전을 만들고 싶거나, SRP가 동작하는 방식에 대해 이해하고 싶다면 이 문서를 참고하십시오.
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