Unity에서는 다양한 렌더 파이프라인을 선택할 수 있습니다. 렌더 파이프라인은 씬의 콘텐츠를 가져와 화면에 표시하는 일련의 작업을 수행합니다. 높은 수준에서 수행하는 작업은 다음과 같습니다.
렌더 파이프라인은 저마다 다른 기능 및 성능 특성을 지니고 있으며, 다양한 게임, 애플리케이션 및 플랫폼에 적합합니다.
렌더 파이프라인은 서로 다른 셰이더 출력을 사용하고 서로 다른 기능을 보유하고 있기 때문에 한 렌더 파이프라인에서 다른 렌더 파이프라인으로 프로젝트를 전환하기가 어려울 수 있습니다. 따라서 Unity가 제공하는 다양한 렌더 파이프라인을 이해해야 개발 초기에 프로젝트에 대한 올바른 결정을 내릴 수 있습니다.
Unity는 다음의 렌더 파이프라인을 제공합니다.
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