다음 두 가지 방법으로 모델을 Unity에 임포트할 수 있습니다.
Project 뷰에서 파일을 선택하고 인스펙터 창의 Model 탭으로 이동하여 임포트 옵션을 설정합니다. 자세한 내용은 모델 임포트 설정 창 레퍼런스 문서를 참조하십시오.
참고: Unity 프로젝트의 Assets 폴더(익스포트된 메시 옆) 안에 있는 Textures 폴더에 텍스처를 저장해야 합니다. 그러면 Unity 에디터가 텍스처를 찾아서 생성된 머티리얼에 연결할 수 있습니다. 자세한 내용은 텍스처 임포트 문서를 참조하십시오.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.