스크립팅은 모든 게임의 필수 요소입니다. 가장 간단한 게임도 스크립트를 통해 플레이어 입력에 반응하고 게임플레이에 이벤트를 올바르게 작동시킵니다. 이와 더불어, 스크립트를 사용하여 그래픽 효과를 생성하고, 오브젝트의 물리 동작을 제어하며, 게임 캐릭터의 커스텀 AI 시스템을 구현할 수도 있습니다.
스크립팅을 배우려면 상당한 시간과 노력이 필요합니다. 이 섹션의 목적은 스크립트 코드 작성 방법을 다루는 것이 아닌, Unity에 스크립팅을 적용하는 것과 관련된 주요 개념을 설명합니다.
관련 튜토리얼: 스크립팅
문제 해결, 팁, 요령은 기술 자료의 에디터 섹션을 참조하십시오.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.