스크립팅은 Unity로 제작하는 모든 애플리케이션의 필수 요소입니다. 대부분의 애플리케이션이 스크립트를 통해 플레이어 입력에 반응하고 게임플레이의 이벤트가 적시에 발생하도록 올바르게 준비합니다. 이와 더불어, 스크립트를 사용하여 그래픽 효과를 생성하고, 오브젝트의 물리 동작을 제어하거나, 게임 캐릭터의 커스텀 AI 시스템을 구현할 수도 있습니다.
이 섹션에서는 Unity의 스크립팅에 적용되는 주요 개념을 설명합니다.
Unity에서 스크립팅을 사용하는 방법은 Unity 학습 웹사이트의 스크립팅 섹션을 참조하십시오.
Knowledge Base 에디터 섹션에는 문제 해결, C# 컴파일러 오류에 대한 가이드, 유용한 팁이 나와 있습니다.
Unity 포럼에도 일반적인 스크립팅 질문과 답변이 나와 있습니다.
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